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removeFinal_mc(); f_bottleTimeMc = false; f_unDeadMc = false; f_enemyStopMc = false; magicWaterUsed = false; enemyStop = false; getURL("FSCommand:allowscale",false); _root.heroLife = _root.heroLife + 1; myMap2 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1]]; total; myMap1 = [[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]; game = {tileW:40,tileH:40,doorclose:true,havingBottle:0,currentGate:2,currentMap:1,totalMap:2,itemBottle:4,totalTimes:120,totalLives:_root.heroLife,totalScores:_root.score,totalBottles:_root.everyGateBottle,bulletcounter:0,gateDoorX:13,gateDoorY:1}; game.bullets = new Array(); game.Tile0 = function() { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function() { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Doors = function(newmap, oldmap) { this.newmap = newmap; this.oldmap = oldmap; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile2 = function() { }; game.Tile2.prototype = new game.Doors(2,1); game.Tile3 = function() { }; game.Tile3.prototype = new game.Doors(1,2); game.Tile4 = function() { }; myItems = [[0],[[1,4,3],[1,12,3],[2,1,2],[2,2,2],[2,14,2],[2,14,5],[3,14,3],[3,14,4],[3,1,5],[3,2,5],[3,3,5]],[[1,1,1],[1,11,3],[2,2,2],[2,12,4],[2,13,7],[2,14,7],[3,3,2],[3,4,2],[3,5,2],[3,13,4],[3,14,4],[3,11,7],[3,12,7]]]; game.Item1 = function() { }; game.Item1.prototype.typeNum = 1; game.Item2 = function() { }; game.Item2.prototype.typeNum = 2; game.Item3 = function() { }; game.Item3.prototype.typeNum = 3; game.Item4 = function() { }; game.Item4.prototype.typeNum = 4; game.Item5 = function() { }; game.Item5.prototype.typeNum = 5; game.Item6 = function() { }; game.Item6.prototype.typeNum = 6; game.Item7 = function() { }; game.Item7.prototype.typeNum = 7; game.Item8 = function() { }; game.Item8.prototype.typeNum = 8; game.Item9 = function() { }; game.Item9.prototype.typeNum = 9; game.Item10 = function() { }; game.Item10.prototype.typeNum = 10; game.Item11 = function() { }; game.Item11.prototype.typeNum = 11; myEnemies = [[0],[[1,5,3],[2,10,3]],[[1,2,5],[2,12,5]]]; game.Enemyp1 = function() { }; game.Enemyp1.prototype.xMove = 1; game.Enemyp1.prototype.yMove = 0; game.Enemyp1.prototype.speed = -2; game.Enemyp2 = function() { }; game.Enemyp2.prototype.xMove = 1; game.Enemyp2.prototype.yMove = 0; game.Enemyp2.prototype.speed = 2; game.Enemyp3 = function() { }; game.Enemyp3.prototype.xMove = 1; game.Enemyp3.prototype.yMove = 0; game.Enemyp3.prototype.speed = 2; game.Enemyp4 = function() { }; game.Enemyp4.prototype.xMove = 1; game.Enemyp4.prototype.yMove = 0; game.Enemyp4.prototype.speed = 2; game.Enemyp5 = function() { }; game.Enemyp5.prototype.xMove = 1; game.Enemyp5.prototype.yMove = 0; game.Enemyp5.prototype.speed = -1; game.Enemyp6 = function() { }; game.Enemyp6.prototype.xMove = 1; game.Enemyp6.prototype.yMove = 0; game.Enemyp6.prototype.speed = -3; game.Enemyp7 = function() { }; game.Enemyp7.prototype.xMove = 1; game.Enemyp7.prototype.yMove = 0; game.Enemyp7.prototype.speed = 3; char = {xtile:7,ytile:5,speed:4,unDead:true,flystart:-14,jumpstart:-10,gravity:1.2,fly:false,jump:false,havinggun:false,shootspeed:1000,climb:false,onMovingTile:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); init(); stop(); _root.createEmptyMovieClip("controller",20002); controller.onEnterFrame = function() { controlFunc(); }; _root.onEnterFrame = function() { if(Key.isDown(17)) { pauseMc.play(); } };